Seed round · Raising $3M

The world is
the game board.

AuraPic is a location-native scavenger hunt platform. Creators drop photo "auras" at real places. Players physically travel there and align their camera to match — auraMode, our on-device vision engine, verifies the find even where GPS can't. Any street corner becomes a level.

$108B
Mobile Gaming TAM
15% CAGR
Location-Based Games
1.3B
AR-Capable Phones
0
UGC-native incumbents
Thesis · 30-second pitch

Pokémon GO proved people will walk 10,000 steps for a digital object.
We're building the UGC layer that category never got.

Niantic proved demand: $6B+ lifetime revenue, 600M downloads — but the content is top-down and IP-gated. Geocaching proved longevity: 6M players, 3M hides, 20 years of retention — but the UX is stuck in 2005. AuraPic is the third act: creator-first, photo-native, sensor-precise. Anyone can author a hunt in 60 seconds. Anyone can play, anywhere, free.

Why now #1

Sensors finally cleared the bar

Sub-meter GPS via multi-band GNSS, 9-axis IMUs, LiDAR in mid-tier phones, and on-device vision models make accurate photo-alignment feasible without a server round-trip.

Why now #2

IRL is the new premium

Post-pandemic, Gen Z reports record loneliness alongside 7+ screen hours. "Touch grass" went from meme to movement. TikTok location challenges routinely pull 100M+ views.

Why now #3

Creators need a physical canvas

The $250B creator economy is saturated online. Location is the one surface that can't be cloned, farmed, or AI-slopped. First-mover owns the map.

Problem

The last great location-gaming company shipped in 2016.

Every attempt since has been an IP skin or a dead relaunch. The category is frozen. Meanwhile the hardware, the behavior, and the creator economy all raced past it.

🧭 Legacy products are closed worlds

Pokémon GO, Harry Potter: Wizards Unite, Pikmin Bloom — all top-down. Players can't create. Content scarcity caps retention. When the studio slows, the map goes dark.

📍 Geocaching is stuck in 2005

Text-coordinate UX, required membership for half of caches, no native photo primitive, no social graph. A 6M-user base that's aging out with no successor.

📱 AR lenses are rootless

Snap, TikTok, Instagram lenses are filters — they live on a face, not a place. No persistence, no discovery, no "go find this."

🌍 Tourism & cities want engagement tools

Every DMO, museum, and mall operator is buying one-off AR activations from agencies at $50–500K per campaign. There's no platform. The spend is there; the rails aren't.

Product

A 60-second creation loop. A 60-second find loop.

Authoring a hunt is as easy as posting to Instagram. Finding one feels like unlocking an achievement in the real world.

1

Approach

GPS gets you to the block — that's all we ask of it. auraMode's place-recognition net confirms the scene visually, even where satellites can't reach.

2

Frame

Raise the phone. The target photo overlays your live camera, and neural features bind your view to the aura's 3D anchor in real time.

3

Align

auraMode solves your full 6-DoF camera pose — standing two meters left of the mark reads as offset even when the angles agree. Arrows walk you in; clear 90% and the frame locks gold.

4

Captured

Your find is minted with time, location, and your own photo — a proof-of-place artifact you can share.

📸 Photo-as-primitive

Every aura is a photo plus a lightweight 3D anchor built from a two-second sweep. No rigs, no map editor. It's Instagram gameplay physics — one tap, one sweep.

🔒 Fixed zoom = fair play

Locking the optical FOV on capture and find keeps the pose math deterministic. No telephoto cheating, no wide-angle shortcuts.

🧠 auraMode — the default engine

Neural place recognition + feature matching + full 6-DoF pose solving in <80ms on A14-class silicon. GPS is a hint, not a gate. No server dependency, no PII leak, works offline.

Market

Three overlapping billion-dollar categories, one product.

AuraPic sits at the intersection of location-based gaming, the creator economy, and experiential tourism — and incumbents in each touch only a sliver of the others.

TAM SAM SOM $180M
$108BGlobal mobile gaming — Newzoo 2025
$12BLocation-based & AR gaming — 15% CAGR
$180MYear-5 SOM — 4M MAU × $45 ARPU blend
Adjacent: creator economy ($250B), experiential tourism ($1.4T), location advertising ($45B).
2.6B
Sensor-ready smartphones

Devices with multi-band GNSS + 9-axis IMU + >=12MP cameras shipped 2022–2025. Every one is a potential client.

$44B
IRL experience spend, Gen Z alone

Eventbrite / Morgan Stanley: under-30 spending on tickets, tours, and "do-something" outings grew 23% YoY in 2024.

600M
Pokémon GO installs — proof of appetite

Even 1% capture of that audience is 6M players. Our content scales with users; theirs required a studio.

Business model

Four revenue rails. One network.

We're a freemium consumer app with an enterprise/geo-commerce option tacked on that doesn't fight the core loop — it feeds it.

1. AuraPic+ subscription — $4.99 / mo

Unlimited hunts authored, higher-rez photos, early access to brand drops, no ads, creator analytics. Target 6% conversion (Strava benchmark 5.5%, Duolingo 8%).

2. Sponsored & city hunts

Tourism boards, museums, breweries, festivals pay to publish official hunts with analytics & redeemable rewards. $5K–$50K per campaign. Gross margin 80%+.

3. Geo-commerce affiliate

"Find this mural → 10% off at the café across the street." Location-triggered affiliate with attribution baked in. Rev share with local merchants.

4. Cosmetics & boosts

Skinned capture frames, aura visual styles, limited drops. The Fortnite playbook, scoped to our visual identity.


Unit economics — Year 3 steady state

Blended ARPU
$14.20
LTV (36 mo)
$42
CAC (blended)
$6.80
LTV / CAC
6.2×
Gross margin
82%
Payback period
4.1 mo

Assumes 6% AuraPic+ conversion, ~$18 CAC on paid acquisition offset by ~40% organic from creator-driven virality. See appendix for sensitivity analysis.

Go-to-market

Win density first. Density creates the map.

Location apps die in thin air. Our launch strategy concentrates supply and demand in the same 5 sq km until the network lights up, then replicates.

① Campus beachhead

Launch at 10 US universities with a student-ambassador program. Dense geography, native social graph, existing photo-share behavior. Goal: 30% campus penetration in 90 days.

② Creator seeding

Recruit 200 location-native creators (travel, urbex, street photography) with early access + rev-share on sponsored hunts. Their feeds are our acquisition channel.

③ City partnerships

Paid pilots with 3 DMOs (SF Travel, Visit Austin, NYC & Co) at $25K each. Official hunts act as tentpoles and generate press + case studies.


Roadmap
Q2 2026 · Shipped

Technical prototype & closed alpha

v0 alignment at <100ms validated the loop with 200 alpha users across 2 campuses — and surfaced the GPS-drift and lateral-offset gaps auraMode closes.

Q3 2026

Public beta — iOS first

App Store launch in 5 US cities with auraMode as the default find engine. Creator program opens. Instrumentation for retention cohorts.

Q4 2026

Monetization live

AuraPic+ turns on. First 3 sponsored city campaigns. Android GA.

Q2 2027

100K MAU · Series A target

2.5% D30 retention target (vs 1.2% casual-games median). $1.2M ARR run-rate.

2028

Global & API

Open the hunt-authoring API to third-party apps (tourism, education, enterprise training). Platform phase begins.

Competition & moat

Nobody owns the intersection.

Every adjacent player either owns content (and gates it) or owns tools (and lacks content). We're the only one with a creator-first loop designed to compound.

UGC-nativePhoto alignmentFree to authorSocial graphMonetization rails
AuraPicYesYes — auraMode, 6-DoFYesYes — native4 rails
Pokémon GONoNoN/AFriends onlyIAP + sponsors
GeocachingYesNoFreemiumNoSubscription
Snap LensesYesFace/scene, not placeYesYesAd revenue only
RandonauticaNoNoYesNoAds
Niantic LightshipDev SDKYesSDK onlyNoDev fees

🌐 Network moat

Each new creator adds hunts to their geography; each new player increases the density that keeps creators engaged. Classic two-sided marketplace flywheel, but the marketplace is the map.

🧬 Data moat

Every successful find adds a posed, condition-tagged view to that aura's 3D anchor — auraMode literally matches better with use. Competitors would need millions of pose-tagged photos to catch up, and those only exist on our platform.

🗺️ Cartographic moat

Over time we accrue the single largest registry of "game-able" locations on Earth. That dataset is licensable to tourism, gaming, AR, and ad-tech buyers in year 3+.

Team

Built by operators who've shipped at the intersection of camera, map, and game.

Founder & CEO

[Your name]

Previously [product / founding role]. Shipped [flagship product] to [scale]. Obsessed with the intersection of games, sensors, and the outdoors.

Founding Engineer · Vision

[TBD]

Target profile: ex-Niantic / Snap AR / Meta Reality Labs. Owns auraMode — on-device matching, pose solving, and place recognition.

Founding Designer

[TBD]

Target profile: game feel + social UX. Has shipped a mobile consumer product to 1M+ DAU.

Advisors: [former Niantic exec], [mobile growth advisor], [tourism-tech operator]. Placeholder — finalize before founder meetings.

The ask

Raising $3M seed at $15M post.

18-month runway to 100K MAU, $1M+ ARR run-rate, and a defensible creator network in 10 cities — Series A metrics on a consumer social timeline.

$3.0M SEED
Product & engineering
Vision infra, iOS+Android, backend. 4 eng hires.
40%
Growth & creator program
Campus GTM, creator payouts, paid acquisition tests.
30%
City partnerships & ops
3 launch cities, BD lead, legal, trust & safety.
20%
Reserve & G&A
Buffer for opportunistic hires + infra.
10%

18 mo

Runway

100K

MAU milestone

10

Launch cities

$1M+

ARR run-rate

Risks & mitigations

Where this could go wrong — and what we're doing about it.

GPS accuracy in urban canyons

Mitigation: auraMode makes vision the gate, not GPS — place recognition and 6-DoF pose verification need no satellite lock. Coordinates only shortlist nearby auras; finds verify even with zero GPS.

Cold-start content density

Mitigation: campus beachhead + paid "official hunt" seeding. A city reaches viable density at ~300 auras — achievable by 50 engaged creators in a weekend.

Trust & safety — unsafe locations

Mitigation: automatic geo-denylist (private property, hazards), human review queue on first publish, community flagging, insurance partner in place by public launch.

Niantic enters UGC

Mitigation: they've tried (Campfire, Lightship) and shipped developer SDKs, not consumer apps — organizational DNA is IP licensing. Speed + creator focus is our wedge.

Now taking seed commitments

Let's turn the world
into a game board.

AuraPic · Seed round · $3M at $15M post-money · Target close June 2026.